OBJ to GLB Converter

Pack a Wavefront OBJ into a single binary glTF for web viewers, AR and game engines. Nothing leaves your browser.

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Converted in your browser. Files are never uploaded.

Next steps

Continue with your model

Check the GLB before you publish it, look at the source OBJ, or make a print file instead.

How it works

How to convert OBJ to GLB

  1. 1

    Add your OBJ files

    Drop one or more .obj files from Blender, Maya, ZBrush, a photogrammetry app or a model library. The .mtl file and texture images are not read, so the .obj alone is enough.

  2. 2

    Set the real size

    OBJ has no unit and is read as millimeters. Blender writes OBJ in meters, so a 2 m model comes out 2 mm; turn on Resize longest side and enter 2000.

  3. 3

    Download the GLB

    Save one GLB per OBJ with each object as a named mesh, or one GLB per object. Several files download together as a ZIP.

Features

Why use this OBJ to GLB converter

Built for moving OBJ exports onto web pages, AR viewers and game engines.

Private, in your browser

Your OBJ is converted on your own computer and never uploaded. Files up to 300 MB are accepted.

Size shown before you export

The model sits on a build plate with its size in millimeters or inches, so a file saved in meters or centimeters stands out before it becomes a GLB.

Crisp edges, smooth curves

Normals are rebuilt with a 40 degree crease angle, so hard edges stay sharp and curved surfaces shade smoothly.

Batch to one ZIP

Drop several OBJ files at once and download every GLB together in a single ZIP.

Format comparison

What changes when OBJ becomes GLB

The shape and its object structure move into one self-contained binary file. Whatever lived in the .mtl and image files stays behind, and the GLB gets one neutral grey material in its place.

Kept

  • Every o and g object, as a named mesh
  • Object positions and layout
  • Y-up orientation
  • Quads and n-gons, split into triangles

Left behind

  • Materials and colors from the .mtl file
  • Textures and UV coordinates
  • Stored normals and smoothing groups (recomputed)
  • Lines, points and vertex colors
FAQ

OBJ to GLB questions

Answers about materials, scale, separate objects and cost.

Why convert OBJ to GLB?
OBJ spreads a model across an .obj text file, an .mtl file and loose images. GLB packs it into one binary file that loads faster and is the format web viewers, Android AR and engines such as Godot and Babylon.js expect. Binary numbers usually make it smaller than the OBJ text as well.
Are the materials and textures kept?
No. The GLB gets the geometry with one neutral grey material. To carry textures across, import the OBJ with its .mtl into Blender and choose File, Export, glTF 2.0 with the format set to glTF Binary (.glb). That GLB keeps the textures and PBR materials.
Why is my GLB tiny or huge?
OBJ files carry no unit, so the converter reads them as millimeters, the 3D printing convention, and GLB stores meters. Blender exports OBJ in meters and Maya in centimeters, so check the size readout and use Resize longest side to set the real size in mm. A Maya model 30 units tall is 30 cm, so enter 300.
Does the GLB keep separate objects?
Yes. Each o or g object in the OBJ becomes a named mesh in the GLB, in the same place. Choose One per object to save each as its own GLB instead. Object names come from the OBJ, so you can find each part by name in Blender or your engine.
Is the OBJ to GLB converter free?
Yes. It is free and unlimited and runs in your browser, so the OBJ is never uploaded. Files up to 300 MB are accepted, and you can convert several OBJs in one go.