Private by design
The OBJ is read in your browser and never uploaded, so client work and unreleased sculpts stay on your device.
Open Wavefront OBJ files in your browser, see every object, and check size and holes before you print. Nothing uploaded.
Open a file to see its size, triangle count and whether it is watertight.
Opened in your browser. Files are never uploaded.
Pick the next tool for what you want to do with the file.
Drop the .obj, inspect the mesh, then check how it would print.
Drop a .obj file. The .mtl and textures are not needed to view the shape.
Rotate, zoom and use wireframe to see the topology and how dense the mesh is.
Download it as an upright STL in millimeters when you are ready to slice.
The checks an OBJ needs before it goes to a slicer, in any browser.
The OBJ is read in your browser and never uploaded, so client work and unreleased sculpts stay on your device.
OBJ has no unit, so the size is shown as millimeters, the way a slicer reads it.
Quads and polygons are split into triangles and counted, like a slicer would.
Holes and non-manifold edges, common in exports from modeling and scanning tools.
Volume and a solid PLA weight estimate for quick costing.
Show every edge to see where the mesh is dense and where it is coarse, before it slows your slicer down.
OBJ is old, simple and supported almost everywhere. Four things to know about it.
Each line is one record: v for a vertex, vt for a texture coordinate, vn for a normal and f for a face. Faces can have three or more corners.
An mtllib line names a .mtl file that holds the colors and the paths to texture images. Without it the shape is complete but plain.
Lines starting with o or g split the file into named parts. The viewer counts each one as an object, and OBJ to STL can save them as separate files.
Coordinates are bare numbers. Most exporters write Y up, so the viewer stands the model Z up on the plate and reads the numbers as millimeters.
OBJ is the common export of modelers, scanners and asset stores.
Check an export from Blender, ZBrush or Maya for size and holes before it goes to print.
Open a photogrammetry or phone scan export and see how dense and how closed the mesh is.
Preview a model bought or downloaded from a marketplace before you load it into a project.
Open class files on a school computer or Chromebook where no 3D software can be installed.
Answers about the format, grey models, privacy, orientation and STL.