Open model from Microsoft
TRELLIS.2 has about 4 billion parameters. Microsoft released the code and weights under the MIT license, with the paper Native and Compact Structured Latents for 3D Generation. See microsoft/TRELLIS.2 on GitHub.
Run Microsoft's open TRELLIS.2 model on one photo and get a textured 3D model. Pick 512, 1024 or 1536 resolution for 25, 30 or 35 credits, check it in 3D, then download STL, OBJ or GLB at no extra cost.
TRELLIS.2 builds a textured 3D model from one photo. Higher resolution keeps finer detail.
Credits come back automatically if a generation fails on our side.
Inspect the textured GLB, shrink it for the web, or check the STL before you slice.
An image to 3D model from Microsoft, published with its code and weights in December 2025.
TRELLIS.2 has about 4 billion parameters. Microsoft released the code and weights under the MIT license, with the paper Native and Compact Structured Latents for 3D Generation. See microsoft/TRELLIS.2 on GitHub.
It reads a single image and builds the full object as a mesh with a baked color texture. Here you get that as a GLB, plus STL and OBJ exports for printing.
Microsoft designed its O-Voxel structure to represent open surfaces, sharp edges and enclosed inner parts, such as clothing or leaves.
Like any single-image model, it guesses the sides it cannot see. It does best with one object on a plain background: figurines, toys, props, furniture and game assets.
Upload a PNG, JPG or WebP photo of a single object. A plain background gives the cleanest result.
512, 1024 or 1536 for 25, 30 or 35 credits, plus a texture size. Credits are taken when the job starts, and a model is usually ready in 1 to 3 minutes.
Turn the model in the 3D preview, set its height in millimeters, then download STL, OBJ or GLB at no extra cost.
Resolution sets how much shape detail the model can hold, and a higher one takes longer. Texture size only changes the color image.
The quickest and cheapest run. Good for a first try, simple shapes and small prints, where extra detail would be too small to print. Texture 1024 or 2048.
25 creditsA balance of detail and time for most figurines, toys and props. Texture 1024, 2048 or 4096.
30 creditsThe most shape detail and the longest wait. Worth it for large prints, faces and fine surface detail such as fur, folds or carving. Texture 1024, 2048 or 4096.
35 creditsThe size of the color image wrapped around the model. A bigger texture keeps finer color detail and makes a larger GLB. It does not change the shape, so a single color print looks the same.
Same priceFour checks before you spend credits. Each one removes something the model would otherwise have to guess.
Center one object with a little space around it. Cut-off ears, feet or handles come back missing, and a second object can merge into the first.
Use a bare wall or a sheet of paper, or remove the background first. Clutter behind the object can turn into extra geometry.
Hold the camera level with the middle of the object. A slight 3/4 angle shows one side too; top-down shots and pure side views hide too much.
Window light or an overcast day, with no hard shadows or glare, which get read as shape and painted into the texture. Use a sharp photo, not a small thumbnail.
The GLB is made for screens. These four steps turn it into a print.
A photo has no real scale. Type the height you want (10 to 300 mm) and the STL and OBJ are scaled to it. The GLB stays as generated.
STL keeps the shape only, which is all a slicer needs. Keep the GLB if you want the colors for Blender, a web viewer or as a painting reference.
If the bottom is rounded, cut 1 to 2 mm off with your slicer's cut tool, or stand the model on a small plinth, so it sits firmly on the bed.
Parts under about 0.8 mm may not print on a 0.4 mm nozzle, so scale up or thicken them. Microsoft notes raw meshes can have small holes; if your slicer reports errors, run its repair.
All three build a full 3D model from a photo, and none wins on every photo. They differ in what you control and what you get back.
One photo. You choose the resolution (512, 1024 or 1536) and the texture size, up to 4096. Always textured. Pick it when you want control over detail.
25 to 35 creditsOne photo, returned as an untextured mesh made for printing. Pick it when you only need the shape for a single color print. Try it in the AI 3D model generator.
25 creditsA textured model. Add back and side photos (+15 credits) so those sides are not guessed, and PBR materials (+15). Pick it for objects whose back matters. Try it in the AI 3D model generator.
35 credits, add-ons +15Answers about the model, credits, settings, printing and refunds.