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Your STL is converted on your own computer and never uploaded. Files up to 300 MB are accepted.
Turn STL print files into GLB models for websites, AR and game engines, at real size in meters.
Converted in your browser. Files are never uploaded.
Check the GLB before you publish it, or convert the same STL for a modeling app.
Drop one or more .stl files, binary or ASCII, from your slicer, CAD program or a model site such as Printables. Each STL becomes its own GLB, and several files download together as a ZIP.
STL is read as millimeters and written as meters, the unit glTF uses, so a 120 mm part is 0.12 m in AR. Turn on Resize longest side to change it.
Save an indexed binary glTF, Y-up, with a neutral grey material, ready for Google's model-viewer, three.js, Babylon.js, Blender or Godot. Each mesh is named after its file.
Built for taking print files to web pages, AR and game engines.
Your STL is converted on your own computer and never uploaded. Files up to 300 MB are accepted.
Each STL sits on a build plate with its dimensions in millimeters or inches and its triangle count, so you know the scale first.
Edges sharper than 40 degrees keep split normals, so flat CAD faces stay crisp while curved surfaces shade smoothly.
Enter the longest side in millimeters to scale a part up for display or down to fit a scene.
The surface carries over triangle for triangle. GLB adds what web viewers expect: meters, Y-up, shared vertices, normals for smooth shading and a material, all in one binary file.
Answers about AR, the grey material, file size and cost.